
“I excel at problem-solving, easily zeroing in on issues step-by-step and working persistently to see each to fruition.”
Professional Profile

Quick-minded programmer with the ability to pick up and utilize new languages, tools, and software applications. Dedicated team member known for leadership, organizational skills and creative independence with a passion for delivering superior products ahead of schedule.
Project Experience
Nest Quest – (Final Project – 5 months) – OpenGL· Designed the Artificial Intelligence system using multiple styles of steering behaviors as well as minor obstacle avoidance and the use of path nodes.
· Designed the collision system using AABB’s to form a BVH surrounding triangles.
· Designed scripting system using Lua to load in the positions of all AI objects, collectables, and path nodes. Utilized for in-game numerical manipulation to test and debug AI and Camera effects.
Nothing is Sacred – (3-person Project – 2 months) – DirectX
· Designed and implemented tile editor and corresponding engine for quick and easily created levels.
· Designed and implemented collision maps facilitating more optimized checks.
· Tweaked and refined gameplay for maximized player enjoyment and positive feedback.
· Designed and implemented animation engine which properly animates multiple entities.
Education
Full Sail University, Winter Park, FL; 2008-2010Bachelor of Science in Software Engineering
(Game Development)
Drexel University, Philadelphia, PA; 2006-2007
Department of Computing Technology
Rochester Institute of Technology, Rochester, NY; 2005-2006
Department of Software Engineering
Skills & Proficiencies
Programming APIs
· C, C++, C#· Lua
· Assembly
· GLSL
· HLSL
Graphical APIs
· OpenGL· DirectX
Platforms
· Windows· iPhone
Networking
· TCP/IP· Winsock
· Microsoft Visual Studio 2008
· V-Tune Performance Analyzer
· Parallel Studios
· Maya
· Tortoise SVN
· Alienbrain Source Control
· Adobe Photoshop
· Adobe Illustrator
